Welcome to Tech Art Aid – Unreal Engine graphics tutorials. Amplify your game's visuals. Topics range from advanced materials, through visual effects to procedural techniques – in UE4, Substance and Houdini.
Math Essentials course
A practical guide to the essential math operations for shaders in Unreal Engine. Brief yet packed with knowledge. A great starter for aspiring to mid-level technical artists.
5 stars average review on Gumroad and on Udemy!
YouTube channel
Tech Art Aid YouTube channel already has dozens of useful Unreal Engine video tutorials about shaders, optimization, procedural graphics & tools. This is also where my Twitch streams are uploaded. The goal is to have a library of high-quality content that makes your life as a (technical) artist easier 🙂
UE 5.1 Geometry Script: Snow and Icicles // Unreal Engine Tutorial
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UE5: Making a Cable Tool in Geometry Script // Unreal Engine Tutorial
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Impatient? Files From All My Streams in 2022 // Unreal Engine 5
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Dissecting a Frame with RenderDoc // Livestream
Download RenderDoc (open source): https://renderdoc.org/ Suppo...
UE5: Transition Between Multiple Materials // Unreal Engine Livestream
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UE5 Since 5.0: Sorted Translucency, Instancing, Tessellation in BP & More // Unreal Livestream
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UE5: Optimizing Memory Usage of Textures & Meshes // Unreal Engine Livestream
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UE5: Stylized Post Process Materials // Unreal Engine Tutorial
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UE5: Pass Hit Points Array from Gameplay to Material (Custom Primitive Data) // Unreal Tutorial
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UE5: Making Materials React To Dynamic Weather Effects // Unreal Engine Tutorial
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UE5: Making Pretty Shaders #1: Iridescence, Ferrofluid // Unreal Engine Livestream
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UE5: High-Quality 2D Shapes in Materials by Using SDFs // Unreal Engine Tutorial
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Applying for a Technical Artist Job // Skills, Offers, CV
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UE5: Audio Visualization // Unreal Engine Tutorial
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Porting ShaderToy Code to Unreal Engine // Livestream
ShaderToy is a gold mine of creative coding for real time. Eve...
UE5: 2D Shadows Using Signed Distance Fields // Unreal Engine Livestream
Streaming every Wednesday at https://twitch.tv/techartaid/ Fin...
UE5 Python Scripting // Batch Asset Import, Naming // Unreal Engine Tutorial
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UE5: Volumetric Materials // Part 2: Dithering, Perspective, Shaping // Unreal Engine Tutorial
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UE5: Volumetric Materials // Part 1: Ray Marching 3D Textures // Unreal Engine Tutorial
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Render Targets Part 2: Parallax Snow Deformation // Unreal Engine Livestream
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Render Targets Part 1: Painting Mesh Dynamically in Game // Unreal Engine Livestream
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UE 5.0EA Quick Tip: Packed Level Instances (Prefabs?)
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Burning Wood Material Preview // Unreal Engine
A final result of a material that I made in 2018. Now I create...
UE5: Burning Wood Material // Unreal Engine Tutorial
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Shader Optimization – True Instruction Cost, Performance Tips // Tutorial
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Making Tools in Blueprint with Editor Utility Widgets // Part 2 // Unreal Engine Tutorial
Learn how to create your own tools for UE5, using only Bluepri...
UE5: Making Tools in Blueprint with Editor Utility Widgets // Part 1 // Unreal Engine Tutorial
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UE5: Making Tools for Level Art // Part 3: Universal Modules // Unreal Engine Tutorial
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UE5: Making Tools for Level Art// Part 2: Decorations // Unreal Engine Tutorial
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Twitch livestream
Every week Oskar Åšwierad is doing live tutorials & experiments on the Tech Art Aid Twitch channel.
Recent streams have covered topics like making tools in UE5, Python scripting, Nanite performance analysis, volumetric materials with raymarching.
Streams are then reuploaded to Patreon. Later the popular ones land on YouTube too.
Articles
Flipbook Viewer: a spritesheet animation player for Unreal
Unreal Engine supports using flipbooks on particles. However, going through the entire process of making a particle system and a material is ineffective, when you’re just browsing for a right texture....
Good-looking randomization for procedural buildings
Learn how to add variation to a modular building. Create a procedural material in Unreal, for both static and instanced meshes...
How to create vertex color masks for Unreal in Houdini
Learn how to pack various data for a shader in the 3 channels of vertex color using Houdini’s easy yet powerful nodes....