# Tech Art Aid > Game graphics tutorials from real production experience — materials, optimization, procedural generation, and Unreal Engine for technical artists. **Hey! I'm [Oskar Świerad](https://oskarswierad.com/).** I've worked in game dev since 2010. I shipped *Cyberpunk 2077*, following with the expansion *Phantom Liberty* as a Lead Technical Artist. After that, I've worked on the next Witcher title on Unreal Engine 5. I started **Tech Art Aid** in 2016 to empower game creators by teaching them best practices from real production experience. The goal is to build a comprehensive resource about shaders, procedural techniques, programming art tools and the best optimization practices. Tech Art Aid YouTube channel was featured in Epic Games' live stream, Polycount's front page and on the popular news site 80.lv. I was awarded a MegaGrant by Epic Games in 2020 for my contribution to the Unreal Engine community. - Personal site: https://oskarswierad.com/ - Patreon: https://www.patreon.com/techartaid - YouTube: https://www.youtube.com/@TechArtAid - About: https://techartaid.com/about/ ## Articles - Optimizing Memory Usage of Textures & Meshes - Technical Artist Job Portfolio - Measuring GPU Performance in Unreal Engine - Better Blueprints: Efficient Data - Diagnosing GPU Bottlenecks in Unreal Engine - Investing in Tech Art - Technical Artist Job Expectations - Store data in vertex color (using Houdini) - Making Procedural Generation Actually Useful - Unreal Fest 2024 in Prague - UE5 in 2025: What Still Needs Solving? - Good-Looking Randomization For Procedural Buildings - Understanding Unreal Engine 4 Rendering Passes - Mentoring - Game Art Cheatsheet